001 - MEU ONCHAT:
-- ONCHAT DO NODES, ATUAL:
$${
ifmatches(%CHATCLEAN%,"Bem vindo de volta.");
ACHIEVEMENTGET(Logando em 1sg- Aguarde,diamond_helmet);
wait(1);
}$$
/login SENHAAQUI
$${
wait(2);
ACHIEVEMENTGET(Vc esta Logado- %PLAYER%,diamond_sword);
playsound(mob.chicken.say);
endif;
}$$
$${
if(@cav);
ifmatches(%CHATCLEAN%,"Limpando itens do chao em 5s");
ACHIEVEMENTGET("Aguarde 5segundos",stone);
gui(inventory);
wait(8);
gui();
endif;
endif;
}$$
-- ONCHAT DO NODES, ATUAL, PARA RECONNECT:
$${
ifmatches(%CHATCLEAN%,"Bem vindo de volta.");
ACHIEVEMENTGET(Logando em 1sg- Aguarde,diamond_helmet);
wait(1);
}$$
/login SENHAAQUI
$${
wait(2);
ACHIEVEMENTGET(Vc esta Logado- %PLAYER%,diamond_sword);
playsound(mob.chicken.say);
wait(4);
ACHIEVEMENTGET(Reiniciando HERBALISMO... ,stone);
wait(1);
unset(@up);
wait(1);
exec(herbalismo.txt);
wait(1);
endif;
}$$
$${
if(@cav);
ifmatches(%CHATCLEAN%,"Limpando itens do chao em 5s");
ACHIEVEMENTGET("Aguarde 5segundos",furnace);
gui(inventory);
wait(8);
gui();
endif;
endif;
}$$
-- ONCHAT PARA VÁRIOS USUÁRIOS:
$${
ifmatches(%CHATCLEAN%,"^»Bem vindo de volta\. Por favor digite \/login sua-senha\.$");
&player1=SenhaDoNick1;
&player2=SenhaDoNick2;
&player3=SenhaDoNick3;
&player4=SenhaDoNick4;
wait(1);
if(%PLAYER%=%&player1%);
ACHIEVEMENTGET(Bem Vindo - %PLAYER%,diamond-sword);
}$$
/login SenhaDoNick1
$${
endif;
if(%PLAYER%=%&player2%);
}$$
/login SenhaDoNick2
$${
endif;
if(%PLAYER%=%&player3%);
}$$
/login SenhaDoNick3
$${
endif;
if(%PLAYER%=%&player4%);
}$$
/login SenhaDoNick4
$${
endif;
wait(10);
endif;
//Chat_dos_Macros_devem_ficar_aqui//
}$$
002 - TELL PARA UM AMIGO, PARA VER SE ESTÁ ONLINE:
$${
ACHIEVEMENTGET(Chamando Boco,64);
log("");
log("&d&l[TELL] &aEnviando a DinamoCz???");
}$$
/tell dinamocz 0-0
$${
wait(10);
ACHIEVEMENTGET(Chamando Boco-2,64);
}$$
/tell dinamocz 0-0 .!..
$${
log("");
log(" &9Aguarde a reposta do servidor...");
}$$
003 - MATAR MOBS - PARA TODOS TIPO DE MOB:
$${
if(sword1);
//======MENSAGEM INICIAL======//
log("&4[Macro] &6Matar mobs desativado.");
log(" &fKillMob - &aAproximadamente &a%#exp% de EXP.");
ACHIEVEMENTGET("KILLMOB Desligado",diamond_sword);
playsound(mob.bat.death);
unset(sword1);
stop();
//======MENSAGEM INICIAL======//
else;
log("&4[KILLMOB] &6Matar mobs ativado.");
log(" &fKillMob - &aAproximadamente &a%#exp% de EXP.");
ACHIEVEMENTGET("KILLMOB Ligado",diamond_sword);
playsound(mob.bat.death);
set(sword1);
&dir = %DIRECTION%;
#bau=1;
set(nf);
ifmatches(%&dir%,N);
&dir=NORTH;
endif;
ifmatches(%&dir%,S);
&dir=SOUTH;
endif;
ifmatches(%&dir%,E);
&dir=EAST;
endif;
ifmatches(%&dir%,W);
&dir=WEST;
endif;
do;
pick(diamond_sword);
if(%DURABILITY%<70);
look(0,10);
log("&4[KILLMOB] &6 Durabilidade baixa. Reparando...");
wait(500ms);
key(use);
wait(500ms);
key(use);
}$$
$${
log("&4[KILLMOB] &6 Espada foi reparada!");
endif;
//==quantos vezes bate com a espada==//
do(200);
//==olhando==//
look(%&dir%);
look(,-30);
//==ataca aki==//
//SE FOR CREEPER ATAQUE
if(%HITID%=50);
key(attack);
wait(1ms);
endif;
//SE FOR ESQUELETO ATAQUE
if(%HITID%=51);
key(attack);
wait(1ms);
endif;
//SE FOR ARANHA ATAQUE
if(%HITID%=52);
key(attack);
wait(1ms);
endif;
//SE FOR ZUMBI ATAQUE
if(%HITID%=54);
key(attack);
wait(1ms);
endif;
//SE FOR SLIME ATAQUE
if(%HITID%=55);
key(attack);
wait(1ms);
endif;
//SE FOR PIGMAN ATAQUE
if(%HITID%=57);
key(attack);
wait(1ms);
endif;
//SE FOR ARANHA CAVERNA ATAQUE
if(%HITID%=59);
key(attack);
wait(1ms);
endif;
//SE FOR TRA\u00c7A ATAQUE
if(%HITID%=60);
key(attack);
wait(1ms);
endif;
//SE FOR BLAZSE ATAQUE
if(%HITID%=61);
key(attack);
wait(1ms);
endif;
//SE FOR BRUXA ATAQUE
if(%HITID%=66);
key(attack);
wait(1ms);
endif;
loop;
if(nf);
//==daley do inventario==//
wait(3ms);
gui(inventory);
//==daley de espera no inventario==//
wait(600ms);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
}$$
//======20 BAUS======//
$${
if(%#bau%=1);
}$$
/home bau1
$${
endif;
}$$
$${
if(%#bau%=2);
}$$
/home bau2
$${
endif;
}$$
$${
if(%#bau%=3);
}$$
/home bau3
$${
endif;
}$$
$${
if(%#bau%=4);
}$$
/home bau4
$${
endif;
}$$
$${
if(%#bau%=5);
}$$
/home bau5
$${
endif;
}$$
$${
if(%#bau%=6);
}$$
/home bau6
$${
endif;
}$$
$${
if(%#bau%=7);
}$$
/home bau7
$${
endif;
}$$
$${if(%#bau%=8);
}$$
/home bau8
$${
endif;
}$$
$${
if(%#bau%=9);
}$$
/home bau9
$${
endif;
}$$
$${
if(%#bau%=10);
}$$
/home bau10
$${
endif;
}$$
$${
if(%#bau%=11);
}$$
/home bau11
$${endif;
}$$
$${
if(%#bau%=12);
}$$
/home bau12
$${
endif;
}$$
$${
if(%#bau%=13);
}$$
/home bau13
$${endif;
}$$
$${
if(%#bau%=14);
}$$
/home bau14
$${
endif;
}$$
$${
if(%#bau%=15);
}$$
/home bau15
$${
endif;
}$$
$${
if(%#bau%=16);
}$$
/home bau16
$${
endif;
}$$
$${
if(%#bau%=17);
}$$
/home bau17
$${
endif;
}$$
$${
if(%#bau%=18);
}$$
/home bau18
$${
endif;
}$$
$${
if(%#bau%=19);
}$$
/home bau19
$${
endif;
}$$
$${
if(%#bau%=20);
}$$
/home bau20
$${
endif;
}$$
$${
//==vai ao bau em 1s==//
wait(1);
//==abre o bau==//
key(use);
wait(2);
for(#i,52,80);
slotclick(%#i%,l,true);
//==tempo de click no item==//
wait(30ms);
next;
wait(500ms);
//==nao clica no hotbar==//
getslotitem(10,#id,#stack);
wait(500ms);
if(%#stack%!=0);
inc(#bau);
endif;
if(%#bau%=14);
unset(nf);
log("&4[KILLMOB] &6Baus cheios, apenas matara mobs agora.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home matarmobs
$${
endif;
endif;
loop;
endif;
}$$
004 - MACRO DE HERBALISMO FUNCIONANDO DE BOA.
ATUALIZADO EM 13.06.2017
$${
}$$
/home herb
$${
if(@up);
unset(@up);
unset(@cav);
unset(@autodes);
log( );
log(&d[&aHERBALISMO&d] &3Upador &4Desligado);
ACHIEVEMENTGET("HERBALISMO Desligado",furnace);
playsound(mob.bat.death);
log( );
log(&d[&aHERBALISMO&d] &3Exp = %#exp%);
log( );
stop;
else;
set(@up);
set(@cav);
log( );
log(&d[&aHERBALISMO&d] &3Upador &2Ligado);
ACHIEVEMENTGET("HERBALISMO Ligado",furnace);
playsound(mob.bat.death);
#exp=0;
do;
do(10);
do(200);
look(,81)
pick(Cana de Acucar);
pick(sugar cane);
pick(reeds);
key(use);
wait(10ms);
key(attack);
inc(#exp);
loop;
keydown(jump);
wait(150ms);
keyup(jump);
loop;
gui(inventory);
wait(100ms);
for(#click,9,35);
slotclick(%#click%,l,true);
wait(200ms);
next;
gui();
loop;
endif;
}$$
005 - MACRO DE ESCAVACAO:
ATUALIZADO EM 13.06.2017
$${
if(cav);
unset(cav);
log( );
log(" &f- &aAproximadamente &a%#exp% de EXP.");
//==log("&6&l[ESCAVACAO] &d&lModo Escavacao &4(DESLIGADA) &f- &aAproximadamente &a%#exp% de EXP.");==//
log( );
ACHIEVEMENTGET("CavarNDS Desligado",diamond_shovel);
playsound(mob.bat.death);
unset(@cav);
unset(cav);
unset(nperg);
stop();
//===============- NODES -==============//
else;
set(cav);
log( );
//==log("&6&l[ESCAVACAO] &d&lModo Escavacao &2(LIGADA)");==//
log( );
ACHIEVEMENTGET("CavarNDS Ligado",diamond_shovel);
playsound(mob.bat.death);
set(@cav);
IFMATCHES(%DIRECTION%,N);
&near = NORTH;
ENDIF;
IFMATCHES(%DIRECTION%,S);
&near = SOUTH;
ENDIF;
IFMATCHES(%DIRECTION%,W);
&near = WEST;
ENDIF;
IFMATCHES(%DIRECTION%,E);
&near = EAST;
ENDIF;
#exp = 0;
#bau = 1;
//===============--NODES-ADICIONADO, DESEJA CONTINUAR?--==============//
if(%&bloco%=nothing);set(nperg);&cont=n;endif;
if(%&pa%=nothing);set(nperg);&cont=n;endif;
if(%&rep%=nothing);set(nperg);&cont=n;endif;
if(%#dur%=nothing);set(nperg);&cont=n;endif;
if(%&del%=nothing);set(nperg);&cont=n;endif;
if(%#vel%=nothing);set(nperg);&cont=n;endif;
if(nperg);
else;
PROMPT(&cont,$$?,"Deseja continuar com a ultima configuracao? (s/n)");
endif;
IFBEGINSWITH(%&cont%,n);
IFENDSWITH(%&cont%,n);
//===============--NODES-ADICIONADO--==============//
PROMPT(&bloco,$$i, Que bloco usar pra cavar? Recomendo Argila=clay.);
PROMPT(&pa,$$i, Que tipo de PA usar? Recomendo Ef4,Inq3.);
PROMPT(&rep,$$i, Que material usar na reparacao da PA?);
PROMPT(#dur,$$?, Em qual durabilidade reparar a PA? Recomendo 100 ou 250.);
PROMPT(&del,$$?, Qual o delay pra verificar o Inventario? Recomendado 800.);
PROMPT(#vel,$$?, Qual delay para quebrar os blocos? 1 Rapido. Recomendo 45.);
//===================================================================nodes
if(%&bloco%=nothing);log("&cBLOCO: Resposta invalida, configure novamente.");
unset(mrb);
unset(cav1);
unset(cav2);
unset(@cav);
unset(nperg);
stop();
endif;
if(%&pa%=nothing);log("&cPA: Resposta invalida, configure novamente.");
unset(mrb);
unset(cav1);
unset(cav2);
unset(@cav);
unset(nperg);
stop();
endif;
if(%&rep%=nothing);log("&cDURABILIDADE: Resposta invalida, configure novamente.");
unset(mrb);
unset(cav1);
unset(cav2);
unset(@cav);
unset(nperg);
stop();
endif;
if(%#dur%=nothing);log("&cDURABILIDADE: Resposta invalida, configure novamente.");
unset(mrb);
unset(cav1);
unset(cav2);
unset(@cav);
unset(nperg);
stop();
endif;
if(%&del%=nothing);log("&cDELAY: Resposta invalida, configure novamente.");
unset(mrb);
unset(cav1);
unset(cav2);
unset(@cav);
unset(nperg);
stop();
endif;
if(%#vel%=nothing);log("&cHIT: Resposta invalida, configure novamente.");
unset(mrb);
unset(cav1);
unset(cav2);
unset(@cav);
unset(nperg);
stop();
endif;
endif;
endif;
//===============NODES-final do, DESEJA CONTINUAR?==============//
#dur=%#dur%;
#repq=0;
look(%&near%);
look(,55);
set(cav2);
do;
do(%&del%);
pick(%&bloco%);
key(use);
wait(%#vel%ms);
pick(%&pa%);
if(%DURABILITY%<%#dur%);
gui(inventory);
for(#i,9,45);
getslotitem(%#i%,&id,#stack1);
if(%&id%=%&rep%);
#repq=%#repq%+%#stack1%;
endif;
next;
wait(1);
gui();
if(%#repq%=0);
log( );
//==log("&6&l[ESCAVACAO] &d&lModo Escavacao &4(DESLIGADA) &dNao pode reparar &f- &aAproximadamente &a%#exp% de EXP.");==//
log(" &6&l[ESCAVACAO]-&dNao pode reparar &f- &aAproximadamente &a%#exp% de EXP.");
log( );
ACHIEVEMENTGET("Escavar Desligado",351:4);
unset(@cav);
unset(cav);
unset(cav2);
stop();
else(%#repq%>0%);
#repq=0;
look(%&near%);
look(,90);
key(use);
wait(2);
#repq=0;
endif;endif;
endif;
look(%&near%);
look(,55);
key(attack);
inc(#exp, 1);
loop;
if(cav2);
gui(inventory);
wait(1);
getslotitem(35,#id,#stack);
if(%#stack%=0);
gui();
else;
do;
wait(1);
}$$
//=============--NODES ADD MAIS 30 BAUS, AGORA SAO 40--=============//
$${if(%#bau%=1);}$$
/home esc1
$${endif;}$$
$${if(%#bau%=2);}$$
/home esc2
$${endif;}$$
$${if(%#bau%=3);}$$
/home esc3
$${endif;}$$
$${if(%#bau%=4);}$$
/home esc4
$${endif;}$$
$${if(%#bau%=5);}$$
/home esc5
$${endif;}$$
$${if(%#bau%=6);}$$
/home esc6
$${endif;}$$
$${if(%#bau%=7);}$$
/home esc7
$${endif;}$$
$${if(%#bau%=8);}$$
/home esc8
$${endif;}$$
$${if(%#bau%=9);}$$
/home esc9
$${endif;}$$
$${if(%#bau%=10);}$$
/home esc10
$${endif;}$$
$${if(%#bau%=11);}$$
/home esc11
$${endif;}$$
$${if(%#bau%=12);}$$
/home esc12
$${endif;}$$
$${if(%#bau%=13);}$$
/home esc13
$${endif;}$$
$${if(%#bau%=14);}$$
/home esc14
$${endif;}$$
$${if(%#bau%=15);}$$
/home esc15
$${endif;}$$
$${if(%#bau%=16);}$$
/home esc16
$${endif;}$$
$${if(%#bau%=17);}$$
/home esc17
$${endif;}$$
$${if(%#bau%=18);}$$
/home esc18
$${endif;}$$
$${if(%#bau%=19);}$$
/home esc19
$${endif;}$$
$${if(%#bau%=20);}$$
/home esc20
$${endif;}$$
$${if(%#bau%=21);}$$
/home esc21
$${endif;}$$
$${if(%#bau%=22);}$$
/home esc22
$${endif;}$$
$${if(%#bau%=23);}$$
/home esc23
$${endif;}$$
$${if(%#bau%=24);}$$
/home esc24
$${endif;}$$
$${if(%#bau%=25);}$$
/home esc25
$${endif;}$$
$${if(%#bau%=26);}$$
/home esc26
$${endif;}$$
$${if(%#bau%=27);}$$
/home esc27
$${endif;}$$
$${if(%#bau%=28);}$$
/home esc28
$${endif;}$$
$${if(%#bau%=29);}$$
/home esc29
$${endif;}$$
$${if(%#bau%=30);}$$
/home esc30
$${endif;}$$
$${if(%#bau%=31);}$$
/home esc31
$${endif;}$$
$${if(%#bau%=32);}$$
/home esc32
$${endif;}$$
$${if(%#bau%=33);}$$
/home esc33
$${endif;}$$
$${if(%#bau%=34);}$$
/home esc34
$${endif;}$$
$${if(%#bau%=35);}$$
/home esc35
$${endif;}$$
$${if(%#bau%=36);}$$
/home esc36
$${endif;}$$
$${if(%#bau%=37);}$$
/home esc37
$${endif;}$$
$${if(%#bau%=38);}$$
/home esc38
$${endif;}$$
$${if(%#bau%=39);}$$
/home esc39
$${endif;}$$
$${if(%#bau%=40);}$$
/home esc40
$${endif;}$$
//=====FINAL DA ADICAO DE BAUS====///
$${
wait(5);
key(use);
wait(1);
for(#slotn,54,89);
GETSLOTITEM(%#slotn%,&id,#stack);
if((%&id%=%&pa%) || (%&id%=%&bloco%) || (%&id%=%&rep%));
else;
slotclick(%#slotn%,l,true);wait(30ms);
endif;
next;
wait(500ms);
getslotitem(53,#id,#stack);
wait(500ms);
if(%#stack%!=0);inc(#bau);
endif;
//====NA LINHA ABAIXO ERA 11, POIS TINHA 10 BAUS==//
if(%#bau%=41);
unset(cav2);
log(&d&l&6&l[ESCAVACAO] &d&lModo Escavacao &b"Baus cheios, que pena, voltando a escavar.");
gui();
else;
gui();
endif;
until(%#stack%=0);
}$$
/home macroesc
$${
wait(2);
endif;
endif;
gui(inventory);
wait(600ms);
for(#slot,9,35);
GETSLOTITEM(%#slot%,&id,#stack);
if((%&id%=%&pa%) || (%&id%=%&bloco%));
slotclick(%#slot%,l,true);wait(30ms);
endif;
next;
gui();
loop;
endif;
}$$
$${
//==nodes update em 22072015-00h==//
}$$
006 - AUTO CLIQUE , PARA PVP, CLICA SEM PARAR:
$${
ACHIEVEMENTGET(AutoClique-Desligado,64);
log("&d[Ataque] &aModoAtack &4Desligado.");
unset(autoclique);
stop();
else;
ACHIEVEMENTGET(AutoClique-Ligado,64);
log("&d[Ataque] &aModoAtack Ligado.");
set(autoclique);
do();
//===AUTOHOMENODES==//
if(%HEALTH%<=9);
disconnect();
// }$$
// /home
// $${
log(" &aQuase vc morre, doido! atingiu o nivel minimo.");
unset(autoclique);
log("");
log("&9[Ataque] &aModoAtack &4Desligado.");
log("");
stop();
endif;
//==AUTOHOMENODES==//
// key(use);
key(attack);
wait(50ms);
loop;
endif;
}$$
007 - NADAR, E CORRE E PULA (SERVE PARA PEGAR BAÚ):
$${
unset(andas);
log("");
ACHIEVEMENTGET(Corre/Pula-Desligado,64);
log("&9[MODO-ANDAR] &aFoi &4[Desligado]");
log("");
keyup(forward);
keyup(jump);
stop();
else;
set(andas);
ACHIEVEMENTGET(Corre/Pula-Ligado,64);
log("&9[MODO-ANDAR] &aFoi &b[Ligado]");
do;
if(%HUNGER%<12);
wait(0);
endif;
keydown(forward);
keydown(jump);
wait(0ms);
endif;
loop;
endif;
}$$
008 - MATA VACA, MATA-MOB INOFENSIVO:
Atualizado em 13.06.2017
$${
if(mtv);
log("");
ACHIEVEMENTGET(MataVaca-Desligado,diamond_sword);
playsound(mob.bat.death);
log("&9[MATA-VACA] Esta &4Desligado.");
log("");
unset(mtv);
stop();
else;
log("");
ACHIEVEMENTGET(MataVaca-Ligado,diamond_sword);
playsound(mob.bat.death);
log("&9[MATA-VACA] Esta &bligado.");
log("");
set(mtv);
do;
//===AUTOHOMENODES==//
if(%HEALTH%<=9);
disconnect();
// }$$
// /home
// $${
log(" &aQuase vc morre, doido! atingiu o nivel minimo.");
unset(auto);
log("");
log("&9[MATA-VACA] &aEsta &4Desligado.");
log("");
stop();
endif;
//==AUTOHOMENODES==//
//====durabilidade-nodes====//
pick(276);
if(%DURABILITY%<5);
log(" &4Atencao&a, a espada esta pra &4quebrar&a. Reparar agora.");
wait(3);
endif;
//==========durabilidade-nodes=========//
//========HOSTIS========//
//SE FOR CREEPER ATAQUE
if(%HITID%=50);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ESQUELETO ATAQUE
if(%HITID%=51);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ARANHA ATAQUE
if(%HITID%=52);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ZUMBI ATAQUE
if(%HITID%=54);
key(attack);
wait(1ms);
endif;
//SE FOR SLIME ATAQUE
if(%HITID%=55);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR PIGMAN ATAQUE
if(%HITID%=57);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ENERMAN ATAQUE
if(%HITID%=58);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ARANHA CAVERNA ATAQUE
if(%HITID%=59);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR TRAcA ATAQUE
if(%HITID%=60);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR BLAZSE ATAQUE
if(%HITID%=61);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR MAGMA-CUBE ATAQUE
if(%HITID%=62);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR BRUXA ATAQUE
if(%HITID%=66);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR GHAST ATAQUE E MATA//
if(%HITID%=56);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//=======- CRIATURAS AMIGAVEIS -========//
//SE FOR MORCEGO ATAQUE
if(%HITID%=65);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR VACA ATAQUE
if(%HITID%=92);
key(attack);
wait(1ms);
endif;
//SE FOR OVELHA ATAQUE
if(%HITID%=91);
key(attack);
wait(1ms);
endif;
//SE FOR GALINHA ATAQUE
if(%HITID%=93);
key(attack);
wait(1ms);
endif;
//SE FOR PORCO ATAQUE
if(%HITID%=90);
key(attack);
wait(1ms);
endif;
//SE FOR COGUVACA ATAQUE
if(%HITID%=96);
key(attack);
wait(1ms);
endif;
//SE FOR LULA ATAQUE
if(%HITID%=94);
key(attack);
wait(1ms);
endif;
//SE FOR JAGUATIRICA ATAQUE
if(%HITID%=98);
key(attack);
wait(1ms);
endif;
loop;
endif;
}$$
if(mtv);
log("");
ACHIEVEMENTGET(MataVaca-Desligado,diamond_sword);
playsound(mob.bat.death);
log("&9[MATA-VACA] Esta &4Desligado.");
log("");
unset(mtv);
stop();
else;
log("");
ACHIEVEMENTGET(MataVaca-Ligado,diamond_sword);
playsound(mob.bat.death);
log("&9[MATA-VACA] Esta &bligado.");
log("");
set(mtv);
do;
//===AUTOHOMENODES==//
if(%HEALTH%<=9);
disconnect();
// }$$
// /home
// $${
log(" &aQuase vc morre, doido! atingiu o nivel minimo.");
unset(auto);
log("");
log("&9[MATA-VACA] &aEsta &4Desligado.");
log("");
stop();
endif;
//==AUTOHOMENODES==//
//====durabilidade-nodes====//
pick(276);
if(%DURABILITY%<5);
log(" &4Atencao&a, a espada esta pra &4quebrar&a. Reparar agora.");
wait(3);
endif;
//==========durabilidade-nodes=========//
//========HOSTIS========//
//SE FOR CREEPER ATAQUE
if(%HITID%=50);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ESQUELETO ATAQUE
if(%HITID%=51);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ARANHA ATAQUE
if(%HITID%=52);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ZUMBI ATAQUE
if(%HITID%=54);
key(attack);
wait(1ms);
endif;
//SE FOR SLIME ATAQUE
if(%HITID%=55);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR PIGMAN ATAQUE
if(%HITID%=57);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ENERMAN ATAQUE
if(%HITID%=58);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR ARANHA CAVERNA ATAQUE
if(%HITID%=59);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR TRAcA ATAQUE
if(%HITID%=60);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR BLAZSE ATAQUE
if(%HITID%=61);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR MAGMA-CUBE ATAQUE
if(%HITID%=62);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR BRUXA ATAQUE
if(%HITID%=66);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR GHAST ATAQUE E MATA//
if(%HITID%=56);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//=======- CRIATURAS AMIGAVEIS -========//
//SE FOR MORCEGO ATAQUE
if(%HITID%=65);
key(attack);
key(attack);
key(attack);
wait(1ms);
endif;
//SE FOR VACA ATAQUE
if(%HITID%=92);
key(attack);
wait(1ms);
endif;
//SE FOR OVELHA ATAQUE
if(%HITID%=91);
key(attack);
wait(1ms);
endif;
//SE FOR GALINHA ATAQUE
if(%HITID%=93);
key(attack);
wait(1ms);
endif;
//SE FOR PORCO ATAQUE
if(%HITID%=90);
key(attack);
wait(1ms);
endif;
//SE FOR COGUVACA ATAQUE
if(%HITID%=96);
key(attack);
wait(1ms);
endif;
//SE FOR LULA ATAQUE
if(%HITID%=94);
key(attack);
wait(1ms);
endif;
//SE FOR JAGUATIRICA ATAQUE
if(%HITID%=98);
key(attack);
wait(1ms);
endif;
loop;
endif;
}$$
009 - VENDER BLAZER NO WARP VIP:
$${
if(storagekiller);
unset(storagekiller);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
///////////////////////////////////////
else;
log(&a&l[Macro]&f StorageKiller &1 &f&l[&a&lON&f&l]);
set(storagekiller);
wait(500ms);
do;
clearchat();
log("&a&l[Macro]&e O que deseja fazer?");
log("&a&l[Macro]&2&l [1]&f Vender.");
log("&a&l[Macro]&2&l [2]&f Craft.");
log(" ");
log(" ");
prompt(#homeless_action,$$?,"Insira o número referente a opção desejada:");
until((%#homeless_action%=1)||(%#homeless_action%=2));
///////////////////////////////////////
if(%#homeless_action%=1);
do;
clearchat();
log("&a&l[Macro]&e Qual item deseja vender?");
log("&a&l[Macro]&2&l [1]&f Cactus.");
log("&a&l[Macro]&2&l [2]&f Sugar Cane.");
log("&a&l[Macro]&2&l [3]&f Rotten Flesh.");
log("&a&l[Macro]&2&l [4]&f Bone.");
log("&a&l[Macro]&2&l [5]&f Nether Wart.");
log("&a&l[Macro]&2&l [6]&f Raw Fish.");
log("&a&l[Macro]&2&l [7]&f Blaze Rod.");
log(" ");
log(" ");
prompt(#homeless_select_item,$$?,"Insira o número referente a opção desejada:");
until((%#homeless_select_item%>=1)&&(%#homeless_select_item%<=7));
do;
clearchat();
log("&a&l[Macro]&e Quantos baus deseja vender?");
log(" ");
log(" ");
prompt(#homeless_mxm,$$?,"Insira o número referente a quantos baus deseja vender.");
until(%#homeless_mxm%>=1);
else;
///////////////////////////////////////
do;
clearchat();
log("&a&l[Macro]&e Qual item deseja craftar?");
log("&a&l[Macro]&2&l [1]&f Gold Nugget.");
log("&a&l[Macro]&2&l [2]&f Armor/Tool.");
log(" ");
log(" ");
prompt(#homeless_select_item,$$?,"Insira o número referente a opção desejada:");
until((%#homeless_select_item%>=1)&&(%#homeless_select_item%<=2));
if(%#homeless_select_item%!=2);
do;
clearchat();
log("&a&l[Macro]&e Quantos baus deseja craftar?");
log(" ");
log(" ");
prompt(#homeless_mxm,$$?,"Insira o número referente a quantos baus deseja craftar.");
until(%#homeless_mxm%>=1);
endif;
#homeless_gold=1;
#homeless_slot=1;
#homeless_2=1;
endif;
#homeless_mxm=#homeless_mxm+1;
#homeless_chest=1;
endif;
if(%#homeless_action%=1);
do;
if(%#homeless_select_item%=1);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home cactus%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,#id);
if(%#id%=81);
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$
/warp vip
$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(south);
keydown(forward);
do(600);
until(%ZPOS%=666);
look(east);
do(600);
until(%XPOS%=725);
wait(60ms);
look(south);
keydown(jump);
do(600);
until(%ZPOS%=668);
keyup(jump);
look(south);
do(600);
until(%ZPOS%=672);
keyup(forward);
look(+0,+36);
wait(2);
keyup(forward);
keyup(jump);
do(6);
key(attack);
wait(500ms);
loop;
endif;
if(%#homeless_select_item%=2);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home sugar%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,#id);
if(%#id%=338);
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$/warp vip$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(south);
keydown(forward);
do(600);
until(%ZPOS%=666);
look(east);
do(600);
until(%XPOS%=724);
wait(60ms);
look(south);
keydown(jump);
do(600);
until(%ZPOS%=668);
keyup(jump);
look(south);
do(600);
until(%ZPOS%=672);
keyup(forward);
look(+0,+36);
wait(2);
keyup(forward);
keyup(jump);
do(6);
key(attack);
wait(500ms);
loop;
endif;
if(%#homeless_select_item%=3);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home carne%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,&id);
if(%&id%="rotten_flesh");
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$/warp vip$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(south);
keydown(forward);
do(600);getidrel(0,0,1,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
until(%ZPOS%=666);
look(east);
do(600);getidrel(1,0,0,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
until(%XPOS%=723);
wait(60ms);
look(south);
keydown(jump);
do(600);
until(%ZPOS%=668);
keyup(jump);
look(south);
do(600);getidrel(0,0,1,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
until(%ZPOS%=672);
keyup(forward);
look(+0,+36);
wait(1);
keyup(forward);
keyup(jump);
do(6);
key(attack);
wait(500ms);
loop;
endif;
if(%#homeless_select_item%=4);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home osso%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,#id);
if(%#id%=352);
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$/warp vip$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(south);
keydown(forward);
do(600);
until(%ZPOS%=666);
look(east);
do(600);
until(%XPOS%=722);
wait(60ms);
look(south);
keydown(jump);
do(600);
until(%ZPOS%=668);
keyup(jump);
look(south);
do(600);
until(%ZPOS%=672);
keyup(forward);
look(+0,+36);
wait(2);
keyup(forward);
keyup(jump);
do(6);
key(attack);
wait(500ms);
loop;
endif;
if(%#homeless_select_item%=5);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home nether%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,#id);
if(%#id%=372);
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$/warp vip$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(south);
keydown(forward);
do(600);
until(%ZPOS%=666);
look(east);
do(600);
until(%XPOS%=721);
wait(60ms);
look(south);
keydown(jump);
do(600);
until(%ZPOS%=668);
keyup(jump);
look(south);
do(600);
until(%ZPOS%=672);
keyup(forward);
look(+0,+36);
wait(2);
keyup(forward);
keyup(jump);
do(6);
key(attack);
wait(500ms);
loop;
endif;
if(%#homeless_select_item%=6);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home peixe%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,#id);
if(%#id%=349);
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$/warp vip$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(south);
keydown(forward);
do(600);
until(%ZPOS%=666);
look(east);
do(600);
until(%XPOS%=720);
wait(60ms);
look(south);
keydown(jump);
do(600);
until(%ZPOS%=668);
keyup(jump);
look(south);
do(600);
until(%ZPOS%=672);
keyup(forward);
look(+0,-35);
wait(1);
keyup(forward);
keyup(jump);
do(6);
key(attack);
wait(500ms);
loop;
endif;
//////////////////////////INICIO --DO -- ITEM DO BLAZE /////////////////////////////////
if(%#homeless_select_item%=7);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home blaze%#homeless_chest%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,&id);
if(%&id%="blaze_rod");
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todos os itens foram vendidos! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
endif;
wait(100ms);
until(%#stack%=64);
}$$
/warp vip
$${
wait(3);
do(20);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
if(%YPOS%=4);
break();
endif;
loop;
look(west);
keydown(forward);
do(600);getidrel(-1,0,0,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
until(%XPOS%=685);
look(north);
do(600);getidrel(0,0,-1,&bl);if(%&bl%!="air");keydown(jump);else;keyup(jump);endif;
until(%ZPOS%=640);
wait(60ms);
look(west);
do(600);getidrel(-1,0,0,&bl);
until(%XPOS%=678);
look(north);
do(600);
until(%YPOS%=10);
look(east);
do(600);
until(%XPOS%=679);
look(south);
do(600);
until(%ZPOS%=641);
keyup(forward);
look(west);
look(+0,+36);
wait(2);
keyup(forward);
do(2);
key(attack);
wait(500ms);
loop;
endif;
loop;
///////////////////////////////FIM -- DO -- ITEM DO BLAZE /////////////////////////////////
else;
do;
if(%#homeless_select_item%=1);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home pepita%#homeless_chest%);
press(return);
wait(5);
keydown(jump);
wait(1);
keyup(jump);
wait(3);
key(use);
wait(3);
for(#homeless_inc,0,53);
getslotitem(%#homeless_inc%,&id);
if(%&id%="gold_nugget");
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
wait(200ms);
getslotitem(54,#id,#stack);
gui();
if(%#stack%!=64);
inc(#homeless_chest);
if(%#homeless_chest%=%#homeless_mxm%);
unset(storagekiller);
log(&a&l[Macro]&f Todas as pepitas foram craftadas! &1);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
else;
#stack=64;
endif;
wait(100ms);
until(%#stack%=64);
look(west);
look(+0,+90);
wait(1);
key(use);
wait(2200ms);
for(#homeless,37,45);
slotclick(%#homeless%,l,false);
wait(150ms);
slotclick(%#homeless_2%,1,false);
wait(150ms);
inc(#homeless_2);
next;
wait(700ms);
slotclick(0,1,true);
wait(700ms);
#homeless_2=1;
for(#homeless,28,36);
slotclick(%#homeless%,l,false);
wait(150ms);
slotclick(%#homeless_2%,1,false);
wait(150ms);
inc(#homeless_2);
next;
wait(700ms);
slotclick(0,1,true);
wait(700ms);
#homeless_2=1;
for(#homeless,19,27);
slotclick(%#homeless%,l,false);
wait(150ms);
slotclick(%#homeless_2%,1,false);
wait(150ms);
inc(#homeless_2);
next;
wait(700ms);
slotclick(0,1,true);
wait(700ms);
#homeless_2=1;
for(#homeless,10,18);
slotclick(%#homeless%,l,false);
wait(150ms);
slotclick(%#homeless_2%,1,false);
wait(150ms);
inc(#homeless_2);
next;
wait(700ms);
slotclick(0,1,true);
wait(700ms);
#homeless_2=1;
do;
#homeless_done=1;
for(#homeless_inc,10,45);
getslotitem(%#homeless_inc%,&id);
if(%&id%="gold_nugget");
#homeless_done=0;
endif;
next;
if(%#homeless_done%=0);
for(#homeless_inc,10,45);
getslotitem(%#homeless_inc%,&id);
if(%&id%="gold_nugget");
for(#homeless_2,1,10);
getslotitem(%#homeless_2%,&id);
if(%&id%=air);
break;
endif;
next;
if(%#homeless_2%<=9);
slotclick(%#homeless_inc%,l,false);
wait(150ms);
slotclick(%#homeless_2%,1,false);
wait(150ms);
else;
wait(700ms);
slotclick(0,1,true);
wait(700ms);
slotclick(%#homeless_inc%,l,false);
wait(150ms);
slotclick(1,1,false);
wait(150ms);
endif;
endif;
next;
wait(700ms);
slotclick(0,1,true);
endif;
until(%#homeless_done%=1);
do;
wait(1);
gui(chat);
wait(500ms);
type(/home pepita%#homeless_gold%);
press(return);
wait(3);
keydown(jump);
wait(1);
keyup(jump);
wait(2);
key(use);
wait(2);
do;
#homeless_done=1;
for(#homeless_inc,54,89);
getslotitem(%#homeless_inc%,&id);
if(%&id%="gold_ingot");
slotclick(%#homeless_inc%,l,true);
endif;
wait(100ms);
next;
until(%#homeless_done%=1);
slotclick(54,l,true);
wait(100ms);
getslotitem(89,#id,#stack);
gui();
if(%#stack%!=0);
inc(#homeless_gold);
else;
#stack=0;
endif;
until(%#stack%=0);
endif;
if(%#homeless_select_item%=2);
key(use);
wait(1);
for(#homeless,10,45);
slotclick(%#homeless%,l,false);
wait(250ms);
slotclick(%#homeless_slot%,1,false);
wait(250ms);
inc(#homeless_slot);
if(%#homeless_slot%=3);
#homeless_slot=1;
wait(700ms);
slotclick(0,1,true);
wait(700ms);
endif;
next;
wait(500ms);
gui();
unset(storagekiller);
log(&a&l[Macro]&f Todas as armaduras/ferramentas foram craftadas!);
log(&a&l[Macro]&f StorageKiller &1 &f&l[&4&lOFF&f&l]);
stop();
endif;
loop;
endif;
}$$
010 - CONSTRUIR - PULA E COLA:
$${
if(const);
ACHIEVEMENTGET(Construir-Desligado,64);
log("&d[Modes] &aConstruir &4Desligado.");
unset(const);
keyup(jump);
stop();
else;
ACHIEVEMENTGET(Construir-Ligado,64);
log("&d[Mode] &aConstruir Ligado.");
set(const);
do();
gui(inventary);
if(KEY_W);
keydown(forward);
else;
keyup(forward);
endif;
if(KEY_S);
keydown(back);
else;
keyup(back);
endif;
if(KEY_A);
keydown(left);
else;
keyup(left);
endif;
if(KEY_D);
keydown(right);
else;
keyup(right);
endif;
//== CONSTRUINDO AKI ==//
look(,90);
keydown(jump);
key(use);
wait(0ms);
loop;
endif;
}$$
011 - AUTO KILL, ATUAL, FUNCIONA 1.000%%:
$${
if(auto);
unset(auto);
log("");
ACHIEVEMENTGET(AutoKill-Desligado,64);
log("&a[AUTO-KILL] &4Parou");
log("");
stop();
else;
set(auto);
ACHIEVEMENTGET(AutoKill-Ligado,64);
log("");
log("&a[AUTO-KILL] &bComecou");
log("");
log("");
do;
//===AUTOHOMENODES==//
if(%HEALTH%<=8);
disconnect();
//respawn();
//}$$
//home
//$${
log(" &aQuase vc morre, doido! atingiu nivel minimo.");
ACHIEVEMENTGET("Morte Evitada.",351:4);
unset(auto);
log("");
log("&a[AUTO-KILL] &4Parou");
log("");
stop();
endif;
//==AUTOHOMENODES==//
#check = 0;
set(&hit, %HIT%);
set(&target, PLAYER);
set(&amigo,%&amigo%);
set(&acertado,%HITNAME%);
if(&acertado = &amigo);
#check = 0;
else;
#check = 1;
endif;
if(#check = 1);
if(&hit = &target);
key(use);
key(attack);
key(use);
key(attack);
key(use);
key(attack);
wait(1ms);
endif;
endIf;
endif;
loop;
}$$
011 - ARQUEIRO, ATIRAR FLECHAS.
$${
if(arco);
log("");
ACHIEVEMENTGET(Arco-Desligado,64);
log("&9[ARQUEIRO] Arco 2.0 &4DESLIGADO");
log("");
unset(arco);
stop();
else;
log("");
ACHIEVEMENTGET(Arco-Ligado,64);
log("&9[ARQUEIRO] Arco 2.0 &bLIGADO");
log("");
set(arco);
do;
do;
do(23);
key(use);
loop;
while(DURABILITY>5);
look(+90,);
wait(500ms);
key(use);
wait(500ms);
if(DURABILITY<6);
log("&9[ARQUEIRO] Arco 2.0 &4DESLIGADO");
log("&9[ARQUEIRO] &bVoce precisa de mais linha para reparar o arco &4:p");
unset(arco);
stop();
endif;
look(-30,);
loop;
endif;
}$$
012 - VOLTAR A SUA HOME:
$${
ACHIEVEMENTGET(==>Casa,64);
log("" );
log("&d&l[/HOME] &aRetornando a sua Home. Aguarde...");
log("");
}$$
/home
$${
wait(4);
ACHIEVEMENTGET(BemVindo de volta- %PLAYER%,64);
}$$
13 - KIT VIP E KIT NB:
-- KIT VIP:
$${
ACHIEVEMENTGET(Pegar KitVip,64);
log("&d&l[KIT-VIP] &aRequisitando Kit");
log( );
}$$
/kit vip
$${
wait(2);
log("&d&l[KIT-VIP] &bVerifique disponibilidade abaixo: ");
log( );
}$$
-- KIT NB
$${
ACHIEVEMENTGET(Pegar KitVip,64);
log("&d&l[KIT-VIP] &aRequisitando Kit");
log( );
}$$
/kit nb
$${
wait(2);
log("&d&l[KIT-VIP] &bVerifique disponibilidade abaixo: ");
log( );
}$$
14 - LISTA MINHAS HOMES:
$${
ACHIEVEMENTGET("ListHomes",351:4);
//== log("&d&l[HOME-NDS] &aLista de Homes do nodes:"); ==//
log("");
log(" &a-=LOJAS NODES=-");
log("&floja,loja1,loja2,admin,igreja,lojanoob.");
log("&fcidade,lojan.");
log(" &a-=CASAS ANTIGAS=-");
log("&fnova,antiga1,antiga0,antigona0,ilha.");
log(" &a-=NO TERRENO=-");
log("&fraros,encantados,encantador,armas,pescaria,teto.");
log("&fmob,animais,animais2,plantacao,plantacao2,mobd1,dinamo.");
log("&fpesca1,pasto,macro,marcroesc,esc1-esc11,comida.");
log(" &a-=IMPORTANTES=-");
log("&farenito,gelo,argila-argilacolorida,cascalho,madeira,madeirapreta.");
log("&fsacanagem,slime,flores,cavando,cavando1.");
log("&fAREIA,escavando,minerando,perdido,pantano.");
log(" &4-=LOJAS ALHEIAS=-");
log("&fjuliansa-masmorra-info-ovomob-pocao,dudoobr-blaze.");
log("&fozzilost-blaze-cacto2,magoakom-cacto,lucasgamerbm.");
log("&fazenis,llukass28,wascowaf,marlonluisd,h4v0k,baca11.");
log("&fz_boom,skyllex-ghast.");
log("");
}$$
15 - LOGIN COM UM CLIQUE:
$${
ACHIEVEMENTGET(Logando em 2sg- Aguarde,64);
wait(2);
}$$
/login SENHAAQUI
$${
wait(2);
ACHIEVEMENTGET(Vc esta Logado- %PLAYER%,64);
}$$
16 - DESLOGAR COM UM CLIQUE:
$${
ACHIEVEMENTGET(Tchau - %PLAYER%,64);
wait(1);
disconnect();
}$$
17 - ATIVAR CORRER NA TECLA W:
$${
if(correr);
unset(correr);
ACHIEVEMENTGET(CorrerW: Desligado,64);
log("&9MODO-CORRER &bfoi &4desligado");
stop;
else;
set(correr);
ACHIEVEMENTGET(CorrerW: Ligado,64);
log("&9MODO-CORRER &bfoi &aligado");
set(correr);
do;
if(KEY_W);
sprint;
endif;
loop;
endif;
}$$
18 - ABRE O BAÚ VIP:
$${
ACHIEVEMENTGET(Bau-Vip,64);
log("&d&l[BAU-VIP] &aAbrindo Bau. Aguarde...");
log("");
}$$
/bau
$${
}$$
19 - CORRE AUTOMATICAMENTE, SERVE PARA "NÃO VIP'S" IR BUSCAR BAÚS:
$${
if(andas);
unset(andas);
log("");
ACHIEVEMENTGET(Correr: Desligado,64);
log("&9[MODO-ANDAR] &aFoi &4[Desligado]");
log("");
//para o macro e faz ele parar de andar//
keyup(forward);
// keyup(jump);
stop();
else;
set(andas);
ACHIEVEMENTGET(Correr: Ligado,64);
log("&9[MODO-ANDAR] &aFoi &b[Ligado]");
do;
if(%HUNGER%<12);
ACHIEVEMENTGET(COM FOME: Ligado,64);
key(use);
wait(0);
endif;
keydown(forward);
sprint;
// keydown(jump);
wait(0ms);
endif;
endif;
loop;
endif;
}$$
020 - MODO AGACHADO:
$${
if(sneak);
log("");
ACHIEVEMENTGET(Levantou,64);
log("&9[AGACHADO] &aMODO-ESQUEIRAR-SE &4DESLIGADO");
log("");
unset(sneak);
keyup(sneak);
stop();
else;
log("");
ACHIEVEMENTGET(Agachou,64);
log("&9[AGACHADO] &aMODO-ESQUEIRAR-SE [&aLIGADO]");
log("");
set(sneak);
keydown(sneak);
endif;
}$$
021 - PROTEÇÃO CONTRA ATAQUE, EM CASO DE TENTATIVA DE ROUBO DE LIVROS, QUANDO ESCAVANDO À NOITE:
$${
if(autodef);
unset(autodef);
log("");
log("&a[A-PROTECAO] &4Parou");
log("");
stop();
else;
set(autodef);
log("");
log("&a[A-PROTECAO] &bComecou");
log("");
PROMPT(&4Aperte-Enter:");
log("");
do;
//===AUTOHOME-NDS==//
if(%HEALTH%<=8);
press(F2);
}$$
/home
/g fiu atacado, alguem tentou roubar meus livros!!!
$${
log(" &aVc foi atacado. Protecao ativada.");
ACHIEVEMENTGET("Morte Evitada.",351:4);
//==============================================================//
//= bau na sua home =//
wait(1);
log(&d&l[GUARDAR] &b"Guardando seus intes. Espere um pouco.");
key(use);
for(#i,52,80);
slotclick(%#i%,l,true);
wait(100ms);
next;
wait(100ms);
getslotitem(10,#id,#stack);
wait(0ms);
if(%#stack%!=0);inc(#bau);
endif;
log();
gui();
//==final bau na sua home ==//
//==bau2 vip==//
wait(1);
}$$
/bau
$${
wait(200ms);
log(&d&l[GUARDAR] &b"Guardando no Bau2. Aguarde.");
for(#i,52,80);
slotclick(%#i%,l,true);
wait(100ms);
next;
wait(100ms);
getslotitem(10,#id,#stack);
wait(0ms);
if(%#stack%!=0);inc(#bau);
endif;
log();
gui();
//==============================================================//
unset(autodef);
log("");
log("&a[A-PROTECAO] &4Parou");
log("");
stop();
endif;
//==AUTOHOME-NDS==//
#check = 0;
set(&hit, %HIT%);
set(&target, PLAYER);
set(&amigo,%&amigo%);
set(&acertado,%HITNAME%);
if(&acertado = &amigo);
#check = 0;
else;
#check = 1;
endif;
if(#check = 1);
if(&hit = &target);
key(use);
key(attack);
key(use);
key(attack);
key(use);
key(attack);
wait(1ms);
endif;
endIf;
endif;
loop;
}$$
022 - ATIVA TODOS OS MEUS MACROS PVP'S DO MEU MODEMACRO:
$${
if(atvpvp);
log("");
log("&9[ATV-PVP] foi &4Desligado");
log("");
unset(atvpvp);
stop();
else;
log("");
log("&9[ATV-PVP] foi &aLigado");
log("");
set(atvpvp);
exec(andabau2.txt);
exec(pvp-auto.txt);
exec(correr.txt);
exec(matavaca.txt);
stop;
//==loop;
endif;
endif;
}$$
023 - GUARDA NO BAU, COM UM CLIQUE:
$${
log(&d&l[GUARDAR] &b"Guardando seus intes. Espere um pouco.");
key(use);
for(#i,52,80);
slotclick(%#i%,l,true);
wait(100ms);
next;
wait(100ms);
getslotitem(10,#id,#stack);
wait(0ms);
if(%#stack%!=0);inc(#bau);
endif;
log();
gui();
}$$
024 - MODO COMIDA, ATIVA SE ESTIVER COM FOME, AUTOMATICAMENTE.
$${
if(comer);
ACHIEVEMENTGET(Comer: Desligado,64);
log("&d[ALIMENTACAO] &aModoComer &4Desligado.");
unset(comer);
stop();
else;
ACHIEVEMENTGET(Comer: Ligado,64);
log("&d[ALIMENTACAO] &aModoComer Ligado.");
set(comer);
do;
if(%HUNGER%<12);
key(use);
wait(0);
endif;
loop;
endif;
}$$
025 - GUARDAR AUTOMATICAMENTE NO BAU/VIP:
$${
}$$
/bau
$${
wait(200ms);
log(&d&l[GUARDAR] &b"Guardando no Bau2. Aguarde.");
for(#i,52,80);
slotclick(%#i%,l,true);
wait(100ms);
next;
wait(100ms);
getslotitem(10,#id,#stack);
wait(0ms);
if(%#stack%!=0);inc(#bau);
endif;
log();
gui();
}$$
026 - IR PARA UMA LOJA ESPECIFICA:
$${
log("&d&l[WARP-VIP] &aIndo a Loja Vip. Aguarde...");
log( );
}$$
/warp loja
$${
}$$
027 - ATIVAR TAPETE MAGICO:
$${
log("&d&l[TAPETE-MAGICO] &aAtiva &bou &4Desativa &ao tapete.");
log( );
log("&d&l[TAPETE-MAGICO] &aAgora voce ja pode voar.");
log( );
}$$
/mc
$${
}$$
028 - MESA DE TRABALHO VIP:
$${
log("&d&l[BENCH] &aAbrindo Bench. Aguarde...");
log( );
}$$
/bench
$${
}$$
029 - FORNALHA VIP:
$${
log("&d&l[FORNALHA] &aAbrindo fornalha vip. Aguarde...");
log( );
}$$
/furnace
$${
}$$
030 - ANDAR COM BAU OU INVENTÁRIO ABERTO (BOM PARA O MODO PVP):
$${
if(andaanda);
unset(andaanda);
log(&d&l[BAU-INVENT] Andar-Aberto &4DESLIGADO);
stop;
else;
set(andaanda);
log(&d&l[BAU-INVENT] Andar-Aberto &bLIGADO);
endif;
do;
else;
set(andaanda);
if(KEY_W);
keydown(forward);
else;
keyup(forward);
endif;
if(KEY_S);
keydown(back);
else;
keyup(back);
endif;
if(KEY_A);
keydown(left);
else;
keyup(left);
endif;
if(KEY_D);
keydown(right);
else;
keyup(right);
endif;
if(KEY_SPACE);
keydown(jump);
else;
keyup(jump);
endif;
endif;
endif;
endif;
loop;
}$$
031 - DESATIVAR O PVP (PARA VIP'S):
$${
log("&d&l[PVP-OFF] &a Ativa o Modo PVP-OFF VIP.");
log( );
}$$
/pvp off
$${
//===nodes criacao 2015===//
}$$
032 - ANUNCIO DO HOMELESS:
$${
if(@classifiless);
log(" ");
log(" ");
log("&a&l[Macro]&f ClassifiLess_v2 &1 &f&l[&4&lOFF&f&l]");
unset(@classifiless);
stop();
else;
set(@classifiless);
wait(300ms);
clearchat();
wait(2);
do;
clearchat();
log("&a&l[Macro]&e De quanto em quanto tempo, deseja repetir o anuncio?");
log("&a&l[Macro]&2&l [1]&f 2 Minutos.");
log("&a&l[Macro]&2&l [2]&f 5 Minutos.");
log("&a&l[Macro]&2&l [3]&f 10 Minutos.");
log("&a&l[Macro]&2&l [4]&f 15 Minutos.");
log(" ");
log(" ");
prompt(#homeless_inc,$$?,"Insira o numero referente a frequencia que sera utilizada.");
until((%#homeless_inc%>=1)&&(%#homeless_inc%<=4));
if(%#homeless_inc%=1);
#homeless_delay=120;
endif;
if(%#homeless_inc%=2);
#homeless_delay=300;
endif;
if(%#homeless_inc%=3);
#homeless_delay=600;
endif;
if(%#homeless_inc%=4);
#homeless_delay=900;
endif;
endif;
log("&a&l[Macro]&f ClassifiLess_v2 &1&f&l[&a&lON&f&l]");
wait(2);
do;
random(#homeless_random,1,5);
if(%#homeless_random%=1);
}$$
/anuncio SeuAnucioaqui.
$${
endif;
if(%#homeless_random%=2);
}$$
/anuncio SeuAnuncioAqui.
$${
endif;
if(%#homeless_random%=3);
}$$
/anuncio SeuAnuncioAqui.
$${
endif;
if(%#homeless_random%=4);
}$$
/anuncio SeuAnuncioAqui.
$${
endif;
if(%#homeless_random%=5);
}$$
/anuncio SeuAnuncioAqui.
$${
endif;
wait(%#homeless_delay%);
loop;
}$$
033 - ACROBACIA - HOMELESS, AINDA NÃO TESTEI.
$${
if(@homejumps);
log(" ");
log(" ");
log("&a&l[Macro]&f HomeJumps_v3.1 &1 &f&l[&4&lOFF&f&l]");
unset(@homejumps);
keyup(sneak);
stop();
else;
set(@homejumps);
wait(300ms);
clearchat();
wait(2);
log("&a&l[Macro]&f HomeJumps_v3.1 &1 &f&l[&a&lON&f&l]");
endif;
keydown(sneak);
do;
}$$
/home acro
$${
wait(800ms);
do(800);
wait(10ms);
while(%HEALTH%=20);
if(%HEALTH%=20);
else;
do(200);
wait(200ms);
respawn;
while(%HEALTH%>0);
endif;
wait(1);
keydown(sneak);
loop;
}$$
--- PLUGIN DO ACROBACIA, PARA O ONCHAT:
if(@homejumps);
ifmatches(%CHAT%,"Rolou perfeitamente");
echo(/home acro);
endif;
endif;
-- PLUGIN PARA CASO USEM COM RECONNECT, PARA O ONCHAT:
if(@homejumps);
unset(@homejumps);
wait(1);
do;
if(@homejumps);
else;
log("&a&l[Macro]&f Reiniciando a HomeJumps. &1");
press("TECLA");
wait(1);
endif;
until(@homejumps);
endif;